Tonight, I finished a replay of Valve Entertainment’s video game Portal 2, which was deeply satisfying. Portal 2 is one of those rare games that greatly improves on its original, and I enjoyed going through the story again and interacting with GLaDOS, Wheatly, and Cave Johnson.
After I finished, I did some poking around on the net for bits of information, and came across this video of two of the game’s lead designers, discussing its development at a game developer’s conferance around the time it was originally released. Some fascinating shop talk about how the project evolved.
The game almost didn’t have Chell, GlaDOS or portals. Seriously. See the revealing interview during GDC as the peeps that created Portal 2 explain what their decision was in changing the concept of the game!